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1/ Fll in the table with the right form of the words in bold
VIDEO GAMES A BLESSING OR A CURSE.
The level to which the gaming industry grow ( 1 ) since its conception is unimaginable. The strategies use ( 2 ) to build the games, the graphics, the quality of sound, the interactivity all make them quite irresistible among the younger generation. Gaming industries now have a new strategy market ( 3 ) their games – the medical benefits of playing games. Not only medicine (4 ) benefits but also education (5 ). We cannot just ignore it as a cheap marketing strategy because they do have researchers and doctors to back them up. Research( 6 )h ave found that frequent game players score good ( 7 ) at vision tests as compared to non players. It also/ find ( 8 ) that playing these games could improve children's logical thinking ability and problem solving ( 9 ) skills. Games such as SimCity, Age of Mythology, etc where gamers have to build houses, cities and develop war strategies help them to develop their logical skills and also help in decide( 10 ) making. Educational games help to improve their communication and problem solving abilities, alertness, locating things easy (11 ) without straining too much and so on. American teachers have also found improve ( 12 ) in their students’ mathematics, spelling and reading amongst children who play these games. The government is pondering and researching ways to integrate such games into the academic curriculum. Where on one hand the games do prove to be beneficial to an extent, at the same time, its ill effects can / ignore (13 ). Doctors have found a possible threat to these frequent gamers, affecting their health. Common complaint (14 ) found among children obsession (15 ) with games are eye strains, wrist, neck and back pains, etc. Speculation is going on about whether playing games can cause obesity in the long run. Specialists have confirmed that children who spend too much time play(16 ) computer games not only are easily susceptible to long term problems like bad posture and RSI (repetitive strain injury), but it also causes a disequilibrium in their daily routine. This stands true not only for children play (17 ) games but also for those who spend long hours on the computer.. Is this really something that parents would like their children to go through? Spending many hours in front of the monitor and not going out enough could also cause society (18 ) problems thus result ( 19 ) in them becoming shy and introvert. Apart from that the games develop( 20 ) nowadays happen to be a lot more violent thus the gamers do have a tendency lose ( 21 ) control and become more aggression ( 22 ). A controversial new research has proved that excess (23 ) playing of games can actually stunt the growth of a human brain.. Though the games do provide certain benefits, the question is how much and is it really worthwhile. Parents need to keep track of how much time their children spend in front of the screen playing games and also as to what type of games they play. Every aspect has its advantages and disadvantages; so is the law of nature. What we can do is try to maintain a balance and get the good ( 24 ) of what it has to offer, be it nature or technology. www. buzzle. com/articles 1/ Fll in the table with the right form of the words in bold
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