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General. Art/Reference. Asset usage



 

Chapter 1. 4: Hatter’s Domain Entrance

Tutorial prompts/areas are marked in blue.

Deaths/Combat Areas are marked in red.

Story/Plot cinematics are marked in green.

General

· This area is the outer wall and main gate of the Hatter’s domain. It has been largely forgotten now, left to rust and ruin. Giant [b1] clockwork mechanical shapes jut out from the towering wall. The distant sound of industry can be heard.

· Small loads of junk occasionally fall from high above, as if dumped over the top of the wall. [b2]

· Platforms run along the edge of the wall, linking major landmark areas together.

· Displaced Madcaps have settled in front the main gate (Map Ref 3). Alice must pass through their small fortified town [b3] to proceed.

Art/Reference

· Massive wall. Really massive. But still detailed where it counts!

· No longer in use (except by Madcaps camping out here)

·

Asset usage

· Please have a meeting with Ken before starting asset placement!

· We will make hero assets for the wall: HatterExtWall (probably internal). These will consist of several towers and several wall sections. They will be more detailed at the play area. We will make special versions with holes.

· The Madcaps will have metal huts here, not porcelain. New asset MadCapPot (Jan work order)

· The Madcaps have made platforms from scrap metal: ScrapMetal (internal). They should look weak and messy.

· Do not add unnecessary clutter around the wall! Just the necessary platforms and pipes.

· We will make one hero steam pipe which should always be used with steam.

· There are a couple of gears sticking out from gear slots.



  

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