o Craftworld Attribute
Selections: Alaitoc: Fieldcraft
Categories: Faction: < Craftworld>, Faction: Asuryani, No Force Org Slot
Abilities: Alaitoc: Fieldcraft
Abilities
| Description
| Ref
| Alaitoc: Fieldcraft
| Your opponent must subtract 1 from any hit rolls for attacks that target a unit with this attribute at a range of more than 12".
| | · HQ [4 PL, 125pts]
o Autarch [4 PL, 125pts]
Selections: 4: Fate's Messenger, Banshee Mask, Forceshield [6pts], Fusion Gun [17pts], Fusion Pistol [9pts], Reaper Launcher [22pts], Star Glaive [6pts], Warlord
Categories: Faction: Aeldari, Faction: < Craftworld>, Faction: Asuryani, Autarch, Character, HQ, Infantry, Faction: Warhost
Rules: 4: Fate's Messenger
Abilities: Ancient Doom, Banshee Mask, Battle Focus, Forceshield, The Path of Command, Unit: Autarch, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile, Fusion Gun, Fusion Pistol, Plasma Grenade, Star Glaive
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Banshee Mask
| Enemy units cannot fire Overwatch at this unit.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Forceshield
| This model has a 4+ invulnerable save.
| | The Path of Command
| You can re-roll hit rolls of 1 for friendly < CRAFTWORLD> units within 6" of this model. In addition, if your army is Battle-forged and this model is your Warlord and on the battlefield, roll a D6 for each Command Point spent when using Stratagems; on a 6 that Command Point is immediately refunded. Note that for Prince Yriel, the first effect of this ability applies specifically to IYANDEN units.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Autarch
| 7"
| 2+
| 2+
|
|
|
|
|
| 3+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| (Reaper) Starshot Missile
| 48"
| Heavy 1
|
| -2
|
| -
| | (Reaper) Starswarm Missile
| 48"
| Heavy 2
|
| -2
|
| -
| | Fusion Gun
| 12"
| Assault 1
|
| -4
| D6
| If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
| | Fusion Pistol
| 6"
| Pistol 1
|
| -4
| D6
| If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
| | Plasma Grenade
| 6"
| Grenade D6
|
| -1
|
| -
| | Star Glaive
| Melee
| Melee
| x2
| -3
| D3
| When attacking with this weapon, you must subtract 1 from the hit roll.
| | · Fast Attack [16 PL, 336pts]
o Windriders [4 PL, 84pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders
Abilities: Ancient Doom, Battle Focus, Ride the Wind
§ 3x Windrider - Scatter Laser [84pts]
Selections: 3x Scatter Laser [30pts]
Unit: Windrider, Weapon: Scatter Laser
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Ride the Wind
| When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Windrider
| 16"
| 3+
| 3+
|
|
|
|
|
| 4+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Scatter Laser
| 36"
| Heavy 4
|
|
|
| -
| | o Windriders [4 PL, 84pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders
Abilities: Ancient Doom, Battle Focus, Ride the Wind
§ 3x Windrider - Scatter Laser [84pts]
Selections: 3x Scatter Laser [30pts]
Unit: Windrider, Weapon: Scatter Laser
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Ride the Wind
| When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Windrider
| 16"
| 3+
| 3+
|
|
|
|
|
| 4+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Scatter Laser
| 36"
| Heavy 4
|
|
|
| -
| | o Windriders [8 PL, 168pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders
Abilities: Ancient Doom, Battle Focus, Ride the Wind
§ 6x Windrider - Scatter Laser [168pts]
Selections: 6x Scatter Laser [60pts]
Unit: Windrider, Weapon: Scatter Laser
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Ride the Wind
| When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Windrider
| 16"
| 3+
| 3+
|
|
|
|
|
| 4+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Scatter Laser
| 36"
| Heavy 4
|
|
|
| -
| | · Troops [3 PL, 60pts]
o Rangers [3 PL, 60pts]
Selections: 5x Ranger [60pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Rangers, Troops, Faction: Warhost
Abilities: Ancient Doom, Appear Unbidden, Battle Focus, Cameleoline Cloaks
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Appear Unbidden
| During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Cameleoline Cloaks
| Your opponent must subract 1 from their hit rolls for attacks that target this unit. In addition, add 2 to saving throws made for models from this unit that are in cover, instead of 1.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Ranger
| 7"
| 3+
| 3+
|
|
|
|
|
| 5+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Ranger Long Rifle
| 36"
| Heavy 1
|
|
|
| This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage.
| | Shuriken Pistol
| 12"
| Pistol 1
|
|
|
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
| |
Selection Rules
4: Fate's Messenger: Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each time your Warlord loses a wound. On a roll of 6, your Warlord does not lose the wound.
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