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o Craftworld Attribute



Selections: Alaitoc: Fieldcraft

Categories: Faction: < Craftworld>, Faction: Asuryani, No Force Org Slot

Abilities: Alaitoc: Fieldcraft

 

Abilities Description Ref
Alaitoc: Fieldcraft Your opponent must subtract 1 from any hit rolls for attacks that target a unit with this attribute at a range of more than 12".  

· HQ [4 PL, 125pts]

o Autarch [4 PL, 125pts]

Selections: 4: Fate's Messenger, Banshee Mask, Forceshield [6pts], Fusion Gun [17pts], Fusion Pistol [9pts], Reaper Launcher [22pts], Star Glaive [6pts], Warlord

Categories: Faction: Aeldari, Faction: < Craftworld>, Faction: Asuryani, Autarch, Character, HQ, Infantry, Faction: Warhost

Rules: 4: Fate's Messenger

Abilities: Ancient Doom, Banshee Mask, Battle Focus, Forceshield, The Path of Command, Unit: Autarch, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile, Fusion Gun, Fusion Pistol, Plasma Grenade, Star Glaive

 

Abilities Description Ref
Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.  
Banshee Mask Enemy units cannot fire Overwatch at this unit.  
Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.  
Forceshield This model has a 4+ invulnerable save.  
The Path of Command You can re-roll hit rolls of 1 for friendly < CRAFTWORLD> units within 6" of this model. In addition, if your army is Battle-forged and this model is your Warlord and on the battlefield, roll a D6 for each Command Point spent when using Stratagems; on a 6 that Command Point is immediately refunded. Note that for Prince Yriel, the first effect of this ability applies specifically to IYANDEN units.  

 

Unit M WS BS S T W A Ld Save Ref
Autarch 7" 2+ 2+ 3+  

 

Weapon Range Type S AP D Abilities Ref
(Reaper) Starshot Missile 48" Heavy 1 -2 -  
(Reaper) Starswarm Missile 48" Heavy 2 -2 -  
Fusion Gun 12" Assault 1 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.  
Fusion Pistol 6" Pistol 1 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.  
Plasma Grenade 6" Grenade D6 -1 -  
Star Glaive Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.  

· Fast Attack [16 PL, 336pts]

o Windriders [4 PL, 84pts]

Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders

Abilities: Ancient Doom, Battle Focus, Ride the Wind

§ 3x Windrider - Scatter Laser [84pts]

Selections: 3x Scatter Laser [30pts]

Unit: Windrider, Weapon: Scatter Laser

 

Abilities Description Ref
Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.  
Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.  
Ride the Wind When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.  

 

Unit M WS BS S T W A Ld Save Ref
Windrider 16" 3+ 3+ 4+  

 

Weapon Range Type S AP D Abilities Ref
Scatter Laser 36" Heavy 4 -  

o Windriders [4 PL, 84pts]

Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders

Abilities: Ancient Doom, Battle Focus, Ride the Wind

§ 3x Windrider - Scatter Laser [84pts]

Selections: 3x Scatter Laser [30pts]

Unit: Windrider, Weapon: Scatter Laser

 

Abilities Description Ref
Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.  
Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.  
Ride the Wind When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.  

 

Unit M WS BS S T W A Ld Save Ref
Windrider 16" 3+ 3+ 4+  

 

Weapon Range Type S AP D Abilities Ref
Scatter Laser 36" Heavy 4 -  

o Windriders [8 PL, 168pts]

Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Biker, Fly, Fast Attack, Faction: Warhost, Windriders

Abilities: Ancient Doom, Battle Focus, Ride the Wind

§ 6x Windrider - Scatter Laser [168pts]

Selections: 6x Scatter Laser [60pts]

Unit: Windrider, Weapon: Scatter Laser

 

Abilities Description Ref
Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.  
Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.  
Ride the Wind When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.  

 

Unit M WS BS S T W A Ld Save Ref
Windrider 16" 3+ 3+ 4+  

 

Weapon Range Type S AP D Abilities Ref
Scatter Laser 36" Heavy 4 -  

· Troops [3 PL, 60pts]

o Rangers [3 PL, 60pts]

Selections: 5x Ranger [60pts]

Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Rangers, Troops, Faction: Warhost

Abilities: Ancient Doom, Appear Unbidden, Battle Focus, Cameleoline Cloaks

 

Abilities Description Ref
Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.  
Appear Unbidden During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway - set it up anywhere on the battlefield that is more than 9" away from any enemy models.  
Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.  
Cameleoline Cloaks Your opponent must subract 1 from their hit rolls for attacks that target this unit. In addition, add 2 to saving throws made for models from this unit that are in cover, instead of 1.  

 

Unit M WS BS S T W A Ld Save Ref
Ranger 7" 3+ 3+ 5+  

 

Weapon Range Type S AP D Abilities Ref
Ranger Long Rifle 36" Heavy 1 This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage.  
Shuriken Pistol 12" Pistol 1 Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.  

Selection Rules

4: Fate's Messenger: Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each time your Warlord loses a wound. On a roll of 6, your Warlord does not lose the wound.

 

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