New Roster (Warhammer 40,000 8th Edition) [94 PL, 1850pts]
New Roster (Warhammer 40, 000 8th Edition) [94 PL, 1850pts]
Supreme Command Detachment +1CP (Aeldari - Craftworlds) [24 PL, 415pts]
· No Force Org Slot
o Craftworld Attribute
Selections: Iyanden: Stoic Endurance
Categories: Faction: < Craftworld>, Faction: Asuryani, No Force Org Slot
Abilities: Iyanden: Stoic Endurance
Abilities
| Description
| Ref
| Iyanden: Stoic Endurance
| A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
| | · HQ [14 PL, 240pts]
o Eldrad Ulthran [8 PL, 150pts]
Selections: 2. Doom, 3. Fortune, 4. Executioner
Categories: Faction: Aeldari, Faction: Asuryani, Faction: Warhost, Psyker, Infantry, HQ, Character, Faction: Ulthwe, Eldrad Ulthran
Abilities: Ancient Doom, Armour of Last Runes, Battle Focus, Ghosthelm, Runes of the Farseer, Spiritlink, Psychic Power: Doom, Executioner, Fortune, Smite, Psyker: Psyker (Eldrad), Unit: Eldrad Ulthran, Weapon: Shuriken Pistol, Staff of Ulthamar, Witchblade
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Armour of Last Runes
| Eldrad Ulthran has a 3+ invulnerable save.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Ghosthelm
| Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.
| | Runes of the Farseer
| Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
| | Spiritlink
| Whenever you pass a Psychic test for Eldrad Ulthran, you can add 1 to the next Psychic test you take for him until the end of the phase.
| |
Psychic Power
| Warp Charge
| Range
| Details
| Ref
| Doom
|
| 24"
| If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls againt that unit until your next Psychic phase.
| | Executioner
|
| 18"
| If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds.
| Codex: Craftworlds p125
| Fortune
|
| 24"
| If manifested, choose a friendly ASURYANI unit within 24" of the psyker. Until your next Psychic phase, whenever that unit suffers a wound, roll a D6. On a 5+ that wound is ignored. If a unit already has an ability with a similar effect (e. g. Ulthwe's Foresight of the Damned attribute, or the Avatar of Khaine's Molten Body ability) then the effect of Fortune replaces that of the ability until your next Psychic phase.
| | Smite
|
| 18"
| Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
| |
Psyker
| Cast
| Deny
| Powers Known
| Other
| Ref
| Psyker (Eldrad)
|
|
| 3 - Runes of Fate
| | |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Eldrad Ulthran
| 7"
| 2+
| 2+
|
|
|
|
|
| 6+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Shuriken Pistol
| 12"
| Pistol 1
|
|
|
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
| | Staff of Ulthamar
| Melee
| Melee
| +2
| -2
| D3
| -
| | Witchblade
| Melee
| Melee
| User
|
| D3
| This weapon always wounds on a roll of 2+
| | o Spiritseer [3 PL, 45pts]
Selections: 6. Empower/Enervate, Shuriken Pistol
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer
Abilities: Ancient Doom, Battle Focus, Rune Armour, Spirit Mark, Psychic Power: 6. 1 Empower, 6. 2 Enervate, Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken Pistol, Witch Staff
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Rune Armour
| This model has a 4+ invulnerable save.
| | Spirit Mark
| You can re-roll hit rolls of 1 for friendly < CRAFTWORLD> SPIRIT HOST units' attacks against enemy units that are within 6" of this model.
| |
Psychic Power
| Warp Charge
| Range
| Details
| Ref
| 6. 1 Empower
|
| 18"
| Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to wound rolls in the Fight phase for that unit until your next Psychic phase.
| | 6. 2 Enervate
|
| 18"
| Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all wound rolls made for that unit in the Fight phase until your next Psychic phase.
| | Smite
|
| 18"
| Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
| |
Psyker
| Cast
| Deny
| Powers Known
| Other
| Ref
| Psyker
|
|
| 1 - Runes of Battle
| | |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Spiritseer
| 7"
| 2+
| 2+
|
|
|
|
|
| 6+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Shuriken Pistol
| 12"
| Pistol 1
|
|
|
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
| | Witch Staff
| Melee
| Melee
| User
|
|
| This weapon always wounds on the roll of 2+.
| | o Spiritseer [3 PL, 45pts]
Selections: 3. Enhance/Drain, Psytronome of Iyanden, Shuriken Pistol
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer
Abilities: Ancient Doom, Battle Focus, Psytronome of Iyanden, Rune Armour, Spirit Mark, Psychic Power: 3. 1 Enhance, 3. 2 Drain, Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken Pistol, Witch Staff
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Battle Focus
| If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
| | Psytronome of Iyanden
| IYANDEN PSYKER only. Once during the battle, at the start of a Fight phase, you can declare that this model will activate the Psytronome of Iyanden. If you do so, for the rest of that Fight phase the Attacks characteristics of all friendly IYANDEN WRAITH CONSTRUCT units that are within 6" of this model are doubled. However, at the end of the Fight phase, each IYANDEN WRAITH CONSTRUCT unit that was affected by the Psytronome suffers D3 mortal wounds.
| | Rune Armour
| This model has a 4+ invulnerable save.
| | Spirit Mark
| You can re-roll hit rolls of 1 for friendly < CRAFTWORLD> SPIRIT HOST units' attacks against enemy units that are within 6" of this model.
| |
Psychic Power
| Warp Charge
| Range
| Details
| Ref
| 3. 1 Enhance
|
| 18"
| Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to hit rolls in the Fight phase made for that unit until your next Psychic phase.
| | 3. 2 Drain
|
| 18"
| Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all hit rolls for that unit until your next Psychic phase.
| | Smite
|
| 18"
| Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
| |
Psyker
| Cast
| Deny
| Powers Known
| Other
| Ref
| Psyker
|
|
| 1 - Runes of Battle
| | |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Spiritseer
| 7"
| 2+
| 2+
|
|
|
|
|
| 6+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Shuriken Pistol
| 12"
| Pistol 1
|
|
|
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
| | Witch Staff
| Melee
| Melee
| User
|
|
| This weapon always wounds on the roll of 2+.
| | · Elites [10 PL, 175pts]
o Wraithblades [10 PL, 175pts]
Selections: Ghostswords [30pts], 5x Wraithblade [145pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Elites, Infantry, Faction: Spirit Host, Wraithblades, Wraith Construct
Abilities: Ancient Doom, Fires of Wrath, Unit: Wraithblade, Weapon: Ghostswords
Abilities
| Description
| Ref
| Ancient Doom
| You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
| | Fires of Wrath
| Add 1 to the Attacks characteristic of models in this unit in a turn in which it charges.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Wraithblade
| 5"
| 3+
| 3+
|
|
|
|
|
| 3+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Ghostswords
| Melee
| Melee
| +1
| -3
|
| Each time the bearer fights, it can make 1 additional attack with this weapon.
| | Spearhead Detachment +1CP (Aeldari - Craftworlds) [47 PL, 914pts]
· Flyer [9 PL, 175pts]
o Crimson Hunter Exarch [9 PL, 175pts]
Selections: Two Bright Lances [40pts]
Categories: Faction: < Craftworld>, Faction: Aeldari, Faction: Asuryani, Faction: Aspect Warrior, Crimson Hunter, Fly, Flyer, Vehicle
Abilities: Airborne, Crash and Burn, Hard To Hit, Marksman's Eye, Skyhunters, Wings of Khaine, Unit: Crimson Hunter Exarch, Weapon: Bright Lance, Pulse Laser, Wound Track: Crimson Hunter Exarch 1., Crimson Hunter Exarch 2., Crimson Hunter Exarch 3.
Abilities
| Description
| Ref
| Airborne
| This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
| | Crash and Burn
| If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.
| | Hard To Hit
| Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
| | Marksman's Eye
| You can re-roll hit rolls of 1 for this model's ranged weapons.
| | Skyhunters
| You can re-roll all failed wound rolls for this model's ranged weapons that target units that can FLY.
| | Wings of Khaine
| When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a dice. Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Once its move has finished, you can pivot it a further 90 degrees as before.
| |
Unit
| M
| WS
| BS
| S
| T
| W
| A
| Ld
| Save
| Ref
| Crimson Hunter Exarch
| *
| 6+
| *
|
|
|
|
|
| 3+
| |
Weapon
| Range
| Type
| S
| AP
| D
| Abilities
| Ref
| Bright Lance
| 36"
| Heavy 1
|
| -4
| D6
| -
| | Pulse Laser
| 48"
| Heavy 2
|
| -3
|
| -
| |
Wound Track
| Remaining W
| Characteristic 1
| Characteristic 2
| Characteristic 3
| Ref
| Crimson Hunter Exarch 1.
| 7-12+
| 20-60"
| 2+
| | | Crimson Hunter Exarch 2.
| 4-6
| 20-40"
| 3+
| | | Crimson Hunter Exarch 3.
| 1-3
| 20-25"
| 4+
| | | · No Force Org Slot
|