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THE MUSIC IN PRINCE OF PERSIA WARRIOR WITHIN™



 THE MUSIC IN PRINCE OF PERSIA WARRIOR WITHIN™

Q&A answered by Jonathan PILON – Lead Sound Designer

1) Will the soundtrack (music + sounds) be similar to the one in PRINCE OF PERSIA The Sands of Time™. What is its role in building a fully immersive game ?


Sound wise, the game will be darker and more raw in terms of sounds and music. Even if some sounds were kept from the previous opus, most of it had to be re-done entirely. The Prince is now more brutal in his action and we tried to support that with sounds as well as with music.

2) What’s the mix of music we’ll have in this game, can you give a percentage of exploratory/heavy meal/no music in PRINCE OF PERSIA WARRIOR WITHIN™?


You will have a variety of music and ambiances in the game, I would say that you would have around 40% of each, there will be as much action oriented cues as well as exploration, the rest will be cover with rich environmental ambiances. The direction we took is darker and the middle-eastern elements are more subtil this time around and are mostly found in the exploration cues. There will also be more minutes of music overall.

3) Apparently the game features Godsmack titles, why did you choose to work with this band ? How do you actually use it in the game?


The idea came at the beginning of the game, while searching a new direction in term of music for the game, one of Godsmack title was used as a reference in an action sequence. But listening to what was only a reference, a lot people internally say: ‘that’s exactly what we want for the final game’. So we contacted Godsmack, and they knew us and were excited by the project. Eventually, 2 pieces from Godsmack are used in the game, in game play situations.

 



  

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