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Version 1.07.0001 – 2008.02.11



Version 1. 07. 0001 – 2008. 02. 11

  [f]    Fixed some bugs in D3D8 drivers

  [! ]    Improved D3D8 shaders analyzing

  [! ]    Updated CC icon

  [! ]    Changed font in D3D9 driver

  [! ]    Code from iZ3DDriver. dll moved to iZ3DUtils. dll

Version 1. 07. 0000 – 2008. 01. 14

  [f]    Fixed bug in Hellgate London

  [! ]    Screenshots now called by profile name

  [! ]    Added video card information to diagnostic report

  [! ]    Only one Control Center now can started

  [+]   Added ignore list from old profile conversion to new format during setup

  [+]   Added warning to Control Center when one of monitor panels disconnected

  [+]   Added NVidia and ATI incorrect monitor gamma detection during setup

  [+]   Added automatic monitor panels detection for new monitor models

  [+]   Added monitor inf file

  [+]   Mouse lock added

  [+]   Added per game static for debugging

Version 1. 06. 0335 – 2007. 12. 12

  [f]    Fixed shadows in Oblivion and sometimes in S. T. A. L. K. E. R.

  [f]    Fixed dynamic test.

Version 1. 06. 0329 – 2007. 12. 11

  [f]    Fixed color precision when gamma enabled.

  [! ]    Changed depth stencil textures format

Version 1. 06. 0326 – 2007. 12. 10

  [+]   Added profiles for  Google Earth, UT3 and Gears of War

  [+]   Added support RAWZ/INTZ formats for depth stencil textures synchronization

  [f]    Fixed bug with some windowed applications.

  [! ]    Removed flag RenderToRightInMono.

Version 1. 06. 0316 – 2007. 12. 07

  [+]   Added new algorithm wide depthstencil texture synchronization

  [f]    Profile config reading when user profile exists.

Version 1. 06. 0296 – 2007. 12. 03

  [f]    Show test windows fixed.

  [+]   BF2 shadows fixed.

Version 1. 06. 0279 – 2007. 11. 30

  [+]  Added Control Center for driver management.

  [! ] By default disabled depth stencil textures in WRT mode.

Version 1. 06. 0005 – 2007. 11. 26

  [+] Added optimization for WideRenderTarget mode (increased FPS in Oblivion, Bioshock and such others)

  [+] Added support depth stencil textures in WideRenderTarget mode (TimeShift now work in that mode)

  [+] Added support profiles with cmdline

  [+] Added profiles for LOTR: Online and D& D: Online

  [+] Added profile for Portal that fix depth of portal gun

  [! ] Optimized CRC calculation

  [f] Fixed shader analyzing for ARMA



  

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