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Version 1.07.0001 – 2008.02.11Version 1. 07. 0001 – 2008. 02. 11 [f] Fixed some bugs in D3D8 drivers [! ] Improved D3D8 shaders analyzing [! ] Updated CC icon [! ] Changed font in D3D9 driver [! ] Code from iZ3DDriver. dll moved to iZ3DUtils. dll Version 1. 07. 0000 – 2008. 01. 14 [f] Fixed bug in Hellgate London [! ] Screenshots now called by profile name [! ] Added video card information to diagnostic report [! ] Only one Control Center now can started [+] Added ignore list from old profile conversion to new format during setup [+] Added warning to Control Center when one of monitor panels disconnected [+] Added NVidia and ATI incorrect monitor gamma detection during setup [+] Added automatic monitor panels detection for new monitor models [+] Added monitor inf file [+] Mouse lock added [+] Added per game static for debugging Version 1. 06. 0335 – 2007. 12. 12 [f] Fixed shadows in Oblivion and sometimes in S. T. A. L. K. E. R. [f] Fixed dynamic test. Version 1. 06. 0329 – 2007. 12. 11 [f] Fixed color precision when gamma enabled. [! ] Changed depth stencil textures format Version 1. 06. 0326 – 2007. 12. 10 [+] Added profiles for Google Earth, UT3 and Gears of War [+] Added support RAWZ/INTZ formats for depth stencil textures synchronization [f] Fixed bug with some windowed applications. [! ] Removed flag RenderToRightInMono. Version 1. 06. 0316 – 2007. 12. 07 [+] Added new algorithm wide depthstencil texture synchronization [f] Profile config reading when user profile exists. Version 1. 06. 0296 – 2007. 12. 03 [f] Show test windows fixed. [+] BF2 shadows fixed. Version 1. 06. 0279 – 2007. 11. 30 [+] Added Control Center for driver management. [! ] By default disabled depth stencil textures in WRT mode. Version 1. 06. 0005 – 2007. 11. 26 [+] Added optimization for WideRenderTarget mode (increased FPS in Oblivion, Bioshock and such others) [+] Added support depth stencil textures in WideRenderTarget mode (TimeShift now work in that mode) [+] Added support profiles with cmdline [+] Added profiles for LOTR: Online and D& D: Online [+] Added profile for Portal that fix depth of portal gun [! ] Optimized CRC calculation [f] Fixed shader analyzing for ARMA
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