|
|||
Version 1.09.0013 – 2008.12.24Version 1. 09. 0013 – 2008. 12. 24 [f] Laser site + auto focus shift finding fixed. [f] Fixed profile reading (Fallout3! = UT3). [f] State blocks released before Reset in DX8. [f] Fixed texture synchronizing. [! ] DTest colors changed. [! ] Trial period updated. [! ] Mouse Lock modified for 3D application support. [! ] Better Fraps support. [+] Mouse lock check box added to setup. Version 1. 09. 0004 – 2008. 12. 09 [f] Fixed work with Steam Community! [f] Fixed uninjection. [f] Fixed shadows in L4D on ATI. [f] WOW gamma bug fixed. [f] Fixed OSD in Dead Space. [! ] Removed key DontCalculateInverseMatrix. [! ] DontCheckShadowMatrix renamed to CheckShadowMatrix. [! ] DontCheckInverseLR renamed to CheckInverseLR. [! ] Improved shader analyzing speed. [! ] RouterType=2 now correct work for D3D8 app's. [! ] Fixed Crysis profile. [+] Added FarCry 2 profile. [+] Added Red Alert 3 profile. [+] Added " Sam & Max 104 Abe Lincoln Must Die" profile. [+] Added SideBySide output. [+] Added optimized interlaced mode. [+] Added clipping control to CC. [+] Added key CheckExistenceInverseMatrix. Version 1. 09. 000 – 2008. 10. 24 [! ] Release version 1. 09. Version 1. 08. 0036 – 2008. 10. 23 [f] Fixed CC startup. [f] Improved service startup. Version 1. 08. 0035 – 2008. 10. 22 [+] Added AMD/ATI output. [+] Added WorldShift profile. [! ] Changed blue line coded shutter. [! ] Updated exclusions list. [! ] Fixed CC dynamic test. [! ] Updated Crysis 64-bit profile. [! ] Rewrited D3D10 disabling code for Warhammer Online. [f] Fixed 64-bit injector. [f] Fixed bug when TRA profile not work. [f] Fixed shadows in Oblivion. [f] Fixed Gamma control for non iZ3D output. Version 1. 08. 0029 – 2008. 09. 22 [+] Added blue line coded shutter. [! ] Updated exclusions list. [! ] Fixed separation. [! ] Changed monitor detection. [f] Fixed static test panel detection. [f] Fixed bug in Crysis on NVidia.
|
|||
|