Хелпикс

Главная

Контакты

Случайная статья





CHAPTER 7



 

The young recruit is silly -- ‘e

thinks o' suicide.

‘E's lost ‘is gutter-devil; ‘e ‘asin't

got ‘is pride;

But day by day they kicks ‘im,

which ‘elps ‘im on a bit,

Till ‘e finds ‘isself one mornin'

with a full an' proper kit.

Gettin' clear o' dirtiness, gettin'

done with mess,

Gettin' shut o' doin' things

rather-more-or-less.

Rudyard Kipling

I'm not going to talk much more about my boot training. Mostly it was simply work, but I was squared away—enough said.

But I do want to mention a little about powered suits, partly because I was fascinated by them and also because that was what led me into trouble. No complaints—I rated what I got.

An M. I. lives by his suit the way a K-9 man lives by and with and on his doggie partner. Powered armor is one-half the reason we call ourselves " mobile infantry" instead of just " infantry. " (The other half are the spaceships that drop us and the capsules we drop in. ) Our suits give us better eyes, better ears, stronger backs (to carry heavier weapons and more ammo), better legs, more intelligence (" intelligence" in the military meaning; a man in a suit can be just as stupid as anybody else only he had better not be), more firepower, greater endurance, less vulnerability.

A suit isn't a space suit—although it can serve as one. It is not primarily armor—although the Knights of the Round Table were not armored as well as we are. It isn't a tank—but a single M. I. private could take on a squadron of those things and knock them off unassisted if anybody was silly enough to put tanks against M. I. A suit is not a ship but it can fly, a little on the other hand neither spaceships nor atmosphere craft can fight against a man in a suit except by saturation bombing of the area he is in (like burning down a house to get one flea! ). Contrariwise we can do many things that no ship—air, submersible, or space—can do.

" There are a dozen different ways of delivering destruction in impersonal wholesale, via ships and missiles of one sort or another, catastrophes so widespread, so unselective, that the war is over because that nation or planet has ceased to exist. What we do is entirely different. We make war as personal as a punch in the nose. We can be selective, applying precisely the required amount of pressure at the specified point at a designated time -- we've never been told to go down and kill or capture all left-handed redheads in a particular area, but if they tell us to, we can. We will.

We are the boys who go to a particular place, at H-hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them then and there to surrender or die. We're the bloody infantry, the doughboy, the duckfoot, the foot soldier who goes where the enemy is and takes him on in person. We've been doing it, with changes in weapons but very little change in our trade, at least since the time five thousand years ago when the foot sloggers of Sargon the Great forced the Sumerians to cry " Uncle! "

Maybe they'll be able to do without us someday. Maybe some mad genius with myopia, a bulging forehead, and a cybernetic mind will devise a weapon that can go down a hole, pick out the opposition, and force it to surrender or die -- without killing that gang of your own people they've got imprisoned down there. I wouldn't know; I'm not a genius, I'm an M. I. In the meantime, until they build a machine to replace us, my mates can handle that job and I might be some help on it, too.

Maybe someday they'll get everything nice and tidy and we'll have that thing we sing about, when " we ain't a-gonna study war no more. " Maybe. Maybe the same day the leopard will take off his spots and get a job as a Jersey cow, too. But again, I wouldn't know; I am not a professor of cosmo-politics; I'm an M. I. When the government sends me, I go. In between, I catch a lot of sack time.

But, while they have not yet built a machine to replace us, they've surely thought up some honeys to help us. The suit, in particular.

No need to describe what it looks like, since it has been pictured so often. Suited up, you look like a big steel gorilla, armed with gorilla-sized weapons. (This may be why a sergeant generally opens his remarks with " You apes—" However, it seems more likely that Caesar's sergeants used the same honorific. )

But the suits are considerably stronger than a gorilla. If an M. I. in a suit swapped hugs with a gorilla, the gorilla would be dead, crushed; the M. I. and the suit wouldn't be mussed.

The " muscles, " the pseudo-musculature, get all the publicity but it's the control of all that power which merits it. The real genius in the design is that you don't have to control the suit; you just wear it, like your clothes, like skin. Any sort of ship you have to learn to pilot; it takes a long time, a new full set of reflexes, a different and artificial way of thinking. Even riding a bicycle demands an acquired skill, very different from walking, whereas a spaceship oh, brother! I won't live that long. Spaceships are for acrobats who are also mathematicians.

But a suit you just wear.

Two thousand pounds of it, maybe, in full kit—yet the very first time you are fitted into one you can immediately walk, run, jump, lie down, pick up an egg without breaking it (that takes a trifle of practice, but anything improves with practice), dance a jig (if you can dance a jig, that is, without a suit) -- and jump right over the house next door and come down to a feather landing.

The secret lies in negative feedback and amplification.

Don't ask me to sketch the circuitry of a suit; I can't. But I understand that some very good concert violinists can't build a violin, either. I can do field maintenance and field repairs and check off the three hundred and forty-seven items from " cold" to ready to wear, and that's all a dumb M. I. is expected to do. But if my suit gets really sick, I call the doctor—a doctor of science (electromechanical engineering) who is a staff Naval officer, usually a lieutenant (read " captain" for our ranks), and is part of the ship's company of the troop transport—or who is reluctantly assigned to a regimental headquarters at Camp Currie, a fate-worse-than-death to a Navy man.

But if you really are interested in the prints and stereos and schematics of a suit's physiology, you can find most of it, the unclassified part, in any fairly large public library. For the small amount that is classified you must look up a reliable enemy agent -- " reliable" I say, because spies are a tricky lot; he's likely to sell you the parts you could get free from the public library.

But here is how it works, minus the diagrams. The inside of the suit is a mass of pressure receptors, hundreds of them. You push with the heel of your hand; the suit feels it, amplifies it, pushes with you to take the pressure off the receptors that gave the order to push. That's confusing, but negative feedback is always a confusing idea the first time, even though your body has been doing it ever since you quit kicking helplessly as a baby. Young children are still learning it; that's why they are clumsy. Adolescents and adults do it without knowing they ever learned it -- and a man with Parkinson's disease has damaged his circuits for it.

The suit has feedback which causes it to match any motion you make, exactly—but with great force.

Controlled force... force controlled without your having to think about it. You jump, that heavy suit jumps, but higher than you can jump in your skin. Jump really hard and the suit's jets cut in, amplifying what the suit's leg " muscles" did, giving you a three-jet shove, the axis of pressure of which passes through your center of mass. So you jump over that house next door. Which makes you come down as fast as you went up... which the suit notes through your proximity & closing gear (a sort of simple-minded radar resembling a proximity fuse) and therefore cuts in the jets again just the right amount to cushion your landing without your having to think about it.

And that is the beauty of a powered suit: you don't have to think about it. You don't have to drive it, fly it, conn it, operate it; you just wear it and it takes its orders directly from your muscles and does for you what your muscles are trying to do. This leaves you with your whole mind free to handle your weapons and notice what is going on around you... which is supremely important to an infantryman who wants to die in bed. If you load a mud foot down with a lot of gadgets that he has to watch, somebody a lot more simply equipped—say with a stone ax -- will sneak up and bash his head in while he is trying to read a vernier.

Your " eyes" and your " ears" are rigged to help you without cluttering up your attention, too. Say you have three audio circuits, common in a marauder suit. The frequency control to maintain tactical security is very complex, at least two frequencies for each circuit both of which are necessary for any signal at all and each of which wobbles under the control of a cesium clock timed to a micromicrosecond with the other end—but all this is no problem of yours. You want circuit A to your squad leader, you bite down once—for circuit B, bite down twice—and so on. The mike is taped to your throat, the plugs are in your ears and can't be jarred out; just talk. Besides that, outside mikes on each side of your helmet give you binaural hearing for your immediate surroundings just as if your head were bare—or you can suppress any noisy neighbors and not miss what your platoon leader is saying simply by turning your head.

Since your head is the one part of your body not involved in the pressure receptors controlling the suit's muscles, you use your head—your jaw muscles, your chin, your neck—to switch things for you and thereby leave your hands free to fight. A chin plate handles all visual displays the way the jaw switch handles the audios. All displays are thrown on a mirror in front of your forehead from where the work is actually going on above and back of your head. All this helmet gear makes you look like a hydrocephalic gorilla but, with luck, the enemy won't live long enough to be offended by your appearance, and it is a very convenient arrangement; you can flip through your several types of radar displays quicker than you can change channels to avoid a commercial—catch a range & bearing, locate your boss, check your flank men, whatever.

If you toss your head like a horse bothered by a fly, your infrared snoopers go up on your forehead—toss it again, they come down. If you let go of your rocket launcher, the suit snaps it back until you need it again. No point in discussing water nipples, air supply, gyros, etc. —the point to all the arrangements is the same: to leave you free to follow your trade, slaughter.

Of course these things do require practice and you do practice until picking the right circuit is as automatic as brushing your teeth, and so on. But simply wearing the suit, moving in it, requires almost no practice. You practice jumping because, while you do it with a completely natural motion, you jump higher, faster, farther, and stay up longer. The last alone calls for a new orientation; those seconds in the air can be used—seconds are jewels beyond price in combat. While off the ground in a jump, you can get a range & bearing, pick a target, talk & receive, fire a weapon, reload, decide to jump again without landing and override your automatics to cut in the jets again. You can do all of these things in one bounce, with practice.

But, in general, powered armor doesn't require practice; it simply does it for you, just the way you were doing it, only better. All but one thing -- you can't scratch where it itches. If I ever find a suit that will let me scratch between my shoulder blades, I'll marry it.

There are three main types of M. I. armor: marauder, command, and scout. Scout suits are very fast and very long-range, but lightly armed. Command suits are heavy on go juice and jump juice, are fast and can jump high; they have three times as much comm & radar gear as other suits, and a dead-reckoning tracker, inertial. Marauders are for those guys in ranks with the sleepy look—the executioners.

As I may have said, I fell in love with powered armor, even though my first crack at it gave me a strained shoulder. Any day thereafter that my section was allowed to practice in suits was a big day for me. The day I goofed I had simulated sergeant's chevrons as a simulated section leader and was armed with simulated A-bomb rockets to use in simulated darkness against a simulated enemy. That was the trouble everything was simulated—but you are required to behave as if it is all real.

We were retreating—" advancing toward the rear, " I mean—and one of the instructors cut the power on one of my men by radio control, making him a helpless casualty. Per M. I. doctrine, I ordered the pickup, felt rather cocky that I had managed to get the order out before my number two cut out to do it anyhow, turned to do the next thing I had to do, which was to lay down a simulated atomic ruckus to discourage the simulated enemy overtaking us.

Our flank was swinging; I was supposed to fire it sort of diagonally but with the required spacing to protect my own men from blast while still putting it in close enough to trouble the bandits. On the bounce, of course. The movement over the terrain and the problem itself had been discussed ahead of time; we were still green—the only variations supposed to be left in were casualties.

Doctrine required me to locate exactly, by radar beacon, my own men who could be affected by the blast. But this all had to be done fast and I wasn't too sharp at reading those little radar displays anyhow. I cheated just a touch—flipped my snoopers up and looked, bare eyes in broad daylight. I left plenty of room. Shucks, I could see the only man affected, half a mile away, and all I had was just a little bitty H. E. rocket, intended to make a lot of smoke and not much else. So I picked a spot by eye, took the rocket launcher and let fly.

Then I bounced away, feeling smug—no seconds lost.

And had my power cut in the air. This doesn't hurt you; it's a delayed action, executed by your landing. I grounded and there I stuck, squatting, held upright by gyros but unable to move. You do not repeat not move when surrounded by a ton of metal with your power dead.

Instead I cussed to myself—I hadn't thought that they would make me a casualty when I was supposed to be leading the problem. Shucks and other comments.

I should have known that Sergeant Zim would be monitoring the section leader.

He bounced over to me, spoke to me privately on the face to face. He suggested that I might be able to get a job sweeping floors since I was too stupid, clumsy, and careless to handle dirty dishes. He discussed my past and probable future and several other things that I did not want to hear about. He ended by saying tonelessly, " How would you like to have Colonel Dubois see what you've done? "

Then he left me. I waited there, crouched over, for two hours until the drill was over. The suit, which had been feather-light, real seven-league boots, felt like an Iron Maiden. At last he returned for me, restored power, and we bounced together at top speed to BHQ.

Captain Frankel said less but it cut more.

Then he paused and added in that flat voice officers use when quoting regulations: " You may demand trial by court-martial if such be your choice. How say you? "

I gulped and said, " No, sir! " Until that moment I hadn't fully realized just how much trouble I was in.

Captain Frankel seemed to relax slightly. " Then we'll see what the Regimental Commander has to say. Sergeant, escort the prisoner. " We walked rapidly over to RHQ and for the first time I met the Regimental Commander face to face—and by then I was sure that I was going to catch a court no matter what. But I remembered sharply how Ted Hendrick had talked himself into one; I said nothing.

Major Malloy said a total of five words to me. After hearing Sergeant Zim, he said three of them: " Is that correct? "

I said, " Yes, sir, " which ended my part of it.

Major Malloy said, to Captain Frankel: " Is there any possibility of salvaging this man? "

Captain Frankel answered, " I believe so, sir. "

Major Malloy said, " Then we'll try administrative punishment, " turned to me and said:

" Five lashes. "

Well, they certainly didn't keep me dangling. Fifteen minutes later the doctor had completed checking my heart and the Sergeant of the Guard was outfitting me with that special shirt which comes off without having to be pulled over the hands—zippered from the neck down the arms. Assembly for parade had just sounded. I was feeling detached, unreal... which I have learned is one way of being scared right out of your senses. The nightmare hallucination—

Zim came into the guard tent just as the call ended. He glanced at the Sergeant of the Guard -- Corporal Jones -- and Jones went out. Zim stepped up to me, slipped something into my hand. " Bite on that, " he said quietly. " It helps. I know. "

It was a rubber mouthpiece such as we used to avoid broken teeth in hand-to-hand combat drill. Zim left. I put it in my mouth. Then they handcuffed me and marched me out.

The order read: " -- in simulated combat, gross negligence which would in action have caused the death of a teammate. " Then they peeled off my shirt and strung me up.

Now here is a very odd thing: A flogging isn't as hard to take as it is to watch. I don't mean it's a picnic. It hurts worse than anything else I've ever had happen to me, and the waits between strokes are worse than the strokes themselves. But the mouthpiece did help and the only yelp I let out never got past it.

Here's the second odd thing: Nobody ever mentioned it to me, not even other boots. So far as I could see, Zim and the instructors treated me exactly the same afterwards as they had before. From the instant the doctor painted the marks and told me to go back to duty it was all done with, completely. I even managed to eat a little at dinner that night and pretend to take part in the jawing at the table.

Another thing about administrative punishment: There is no permanent black mark. Those records are destroyed at the end of boot training and you start clean. The only record is one where it counts most.

You don't forget it.

 



  

© helpiks.su При использовании или копировании материалов прямая ссылка на сайт обязательна.