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Table of Contents 12 страница
When he called us “kids, ” I finally snapped and went into a total berserker rage, lunging at the viewscreen, as if I could crawl through it and throttle him. “You’ll pay for this, you son of a bitch! ” I shouted, because I’d obviously seen way too many movies, and because I was terrified and wanted desperately not to show it. “That’s the spirit! ” Anorak said, grinning. “You better get moving, Parzival. ” He tapped his imaginary watch again and sang, “Time keeps on slippin’, slippin’, slippin’ into the future…. ” With that, Anorak ended the call and the giant viewscreen went dark for a moment. Then it went back to displaying several live aerial and ground video feeds of Samantha’s crash site. The smoke had cleared enough so that we could see the firefighters who were finally starting to arrive on the scene. “A medevac helicopter is en route to the crash site, ” Faisal said. “But it’ll be a while before they’ll be able to get that blaze under control. ” “How could anyone survive an explosion like that? ” Aech muttered. “You have to hit the ground running, ” we heard a familiar female voice say. We all turned to see Samantha’s avatar, just as it finished rematerializing in the corner of the conference room. “Then I kept on running, ” she continued. “And I hit the deck just before the jet made impact. There was a little stone footbridge over a stream and I dove under it. ” She winced. “I’ve got a few first- and second-degree burns, and I’m gonna need a few stitches. But I’m OK. ” Aech and Shoto ran over and threw their arms around her avatar. I resisted the urge to join them, but just barely. Instead I just stood there next to Faisal, who couldn’t resist hugging me instead. And I was so happy, I hugged him back. Samantha was still alive. I still had a chance to make things right with her. To tell her how wrong I’d been, about everything. To apologize for not listening to her. And to tell her how much I’d missed her…
But she didn’t stick around that long. “I only jumped online for a few seconds, to let you all know I was OK, ” she said, gently pulling free of Aech’s bearlike embrace. “Now I need to go let the medics clean me up. There are also a few things I need to do, and I can’t do them while Halliday-9000 is watching. ” Her deadpan 2001 joke caused me to involuntarily snort-laugh. Samantha was the only person who had ever been able to make me do this, and she knew it. I glanced over at her in embarrassment and she smiled at me again. And this time, with great effort, I managed not to look away. “Z, you, Aech, and Shoto need to start searching for the Second Shard now, ” she said. “Hurry! I’ll rejoin you as soon as I can. ” And then she vanished without waiting for me to reply. I stood there for a minute, staring at the spot where her avatar had been, attempting to rein in my stampeding thoughts. “Zero in, buddy, ” Shoto said, elbowing me in the ribs. “Arty’s right. We need to find the Second Shard. And fast. ” I nodded and removed the First Shard from my inventory. When I held it aloft in my hand, it filled the conference room with its incandescent blue glow as each of its facets caught the light and refracted it onto the walls and the floor in a kaleidoscopic pattern. I held the shard out to Aech, but when she attempted to take it, her hand passed right through it, as if it were an illusion. Shoto tried the same thing and got the same result. “Halliday coded this shard so that anyone could find its hiding place and trigger its appearance, ” I said. “But it can only be picked up by one of Halliday’s two heirs. Me or Ogden Morrow. Halliday gave Og his old arcade-game collection, remember? ” I told them how I’d used the Boris Vallejo calendar in Og’s basement to change the year of the Middletown simulation, and how I’d obtained the First Shard in Kira’s bedroom. I didn’t mention that I’d paid a girl named L0hengrin a billion dollars to figure all of this out for me. I was ashamed to admit that I’d needed her help. And I was determined not to call on her for more assistance unless I had no choice. “The First Shard has a clue etched into its surface, ” I said, turning it over in my hands so they could see it. “A hint about the next shard’s hiding place. ”
Aech cleared her throat and read the clue out loud. “ ‘Her paint and her canvas, the one and the zero, ’ ” she recited. “ ‘The very first heroine, demoted to hero. ’ ” She raised her eyes to meet mine. “Any ideas? ” I shook my head. “Not yet, ” I said. “But this is the first opportunity I’ve had to try to decipher it. ” I pointed to the first line of the clue. “But I think the first line must be a reference to Kira, and her career as a videogame artist. ‘Her paint and her canvas, the one and the zero. ’ ” Aech nodded. But Shoto didn’t respond—he was already lost in thought. “I’ll buy that, ” Aech replied. “But what about ‘The very first heroine, demoted to hero’? ” I recited the line in my head a few times, trying to parse the meaning. But my brain wouldn’t cooperate. It had been a mistake to obsessively rewatch that crash footage for some sign of Samantha. Now all I could think about were all of those charred human corpses I’d seen littering the park where her jet had made impact. The bodies of at least a dozen people—people that Anorak had already killed, without hesitation. “Come on, Z, ” Aech said when I failed to respond. “You must have some ideas…. ” “I don’t know, ” I muttered, vigorously scratching my scalp in an attempt to jumpstart my brain. “I suppose it could be a reference to Ranma 1/2? A heroine demoted to hero? ” I was grasping at straws and Aech knew it. “Come on, Z, ” she said. “Ranma was a boy who changed into a girl, not the other way around. And besides, the clue reads ‘the very first heroine. ’ ” “Right, ” I said. “You’re right. Sorry. ” We stared at the inscription on the shard in silence while Faisal watched anxiously from across the room, his eyes wide with fascination. As precious seconds continued to tick away, I began to wonder if I was going to have to swallow my rapidly dwindling pride and call L0hengrin. “Come on! ” Aech whispered. “It can’t be that hard. Og found the Second Shard ten minutes after he found the first one! ” “Gee, I wonder why? ” I said. “Do you think maybe Og knows a little more about his ex-wife than we do? He was only married to her for eighteen years! ”
Aech was about to reply when Shoto spoke up, cutting her off. “I don’t think the first line is about Kira, ” Shoto said. “ ‘Her paint and her canvas, the one and the zero. ’ I think that’s a reference to Rieko Kodama, who was one of the very first women videogame designers. In one of her early interviews, Kira said that Kodama was one of the women who inspired her to work in the videogame industry, along with Dona Bailey and Carol Shaw. ” I felt like kicking myself. In the head. Repeatedly. I knew all about Rieko Kodama. She was one of the co-creators of the Phantasy Star game series. And she’d also worked on the very first Sonic the Hedgehog game, one of Kira’s all-time favorite videogames—a game that also just happened to put the player on a quest to collect seven Chaos Emeralds. But I still didn’t see a connection between Rieko Kodama and the second line of the clue. Probably because I didn’t have her entire credits memorized, when I clearly should have. “OK, ” I said. “Then what about ‘the very first heroine, demoted to hero’? ” “Rieko Kodama co-created the first arcade game with a woman as its hero! ” Shoto said. “Back in 1985. ” I searched my memory, but the only woman hero of a Rieko Kodama game I could think of was Alis Lansdale, the fifteen-year-old protagonist of Phantasy Star I—and that was a home console game. Released for the Sega Master System in Japan in 1987, and in the United States in 1988. “I’m talking about the first human female protagonist in an action videogame. ” Shoto cupped his right ear. “Anyone? ” “Wasn’t that Samus from Metroid? ” Aech asked as she opened her own browser window to look up the answer. “No wait—Toby from Baraduke! ” Shoto shook his head again, then he closed his eyes and raised his right fist to the sky in victory. “Princess Kurumi! ” he shouted. “Released by Sega in March of 1985! Rieko Kodama designed all the characters and environments. But when they released the game in the United States, they didn’t think American boys would put quarters in a game with the word princess on its marquee, so they changed its title to Sega Ninja! ” He smiled at me, then shrugged. “It was one of my grandpa Hiro’s favorite games. We used to play together when I was very little. When he passed away, he left me his whole Sega game collection. I spent a lot of my time playing it, back when I was a hikikomori. ”
I was so happy to hear this that I felt like hugging Shoto. So I did, and he was so overjoyed at that moment he tolerated it. He’d always been our Sega scholar, and our resident expert on pretty much any videogame ever made in Japan. And in recent years, he’d become a well-known ninja nut. After the contest, when he abandoned his avatar’s samurai attire out of respect for his late brother, he’d changed his avatar to a ninja and became a ninja addict. He live-streamed himself playing ninja videogames all day, every day, for a month. And he aired ninja movies on his POV channel every night. So this riddle was a bull’s-eye in his gunter knowledge sweet spot. “Sega Ninja? ” Aech repeated as her eyes slowly lit up with recognition. “Oh shit! I remember this game now! I was addicted to it. You play this badass princess named Kurumi, who has to take back her castle from the punks who usurped it. ” Shoto activated a hologram projector and a rotating three-dimensional image of an original Sega Ninja arcade cabinet appeared. Then he grinned and presented it to us, as if it were the grand prize on a game show. “And guess what? ” Shoto continued. “When Sega ported Ninja Princess to their Master System home console, they retitled the game once again, this time as ‘The Ninja. ’ And because Sega thought it would improve sales, they changed the main character from a woman, the badass ninja princess Kurumi, to a man—a generic male ninja named Kazamaru. ” “Yeah, I remember this shit now, ” Aech said. “In the console version, they also turned the princess from a kunoichi into a damsel in distress that Kazamaru rescues at the end of the game. ” She shook her head. “That still pisses me off. ” “Seriously? ” I said, with genuine surprise. “They did that? ” Shoto and Aech both nodded. “So…” I said. “That’s got to be it, right? The Ninja Princess, Kurumi, was the ‘very first heroine, demoted to hero’! ” “Oh! Yo! I said God damn, Shoto! ” Aech suddenly began to sing, as she half hunched over and began to dance sideways toward him. Shoto moved toward her in the same fashion, and they launched into an elaborate five-part high-five ritual. “Let’s wait until we have the shard to celebrate, OK? ” I said.
Shoto nodded and opened his OASIS atlas. I saw him do a quick search for Rieko Kodama’s name. He got several hits in the Console Cluster, a group of worlds in Sector Eight where the landscape of each planet resembled the distinctive graphics of different classic game consoles. “There’s a planet near the center of the Sega quadrant called Phoenix-Rie, ” he said, reading off his display. “It’s the most popular shrine to Rieko Kodama’s life and work, and it dates back to the early days of the OASIS. And Kira Morrow is listed as one of its original creators in the planet’s colophon. ” “Phoenix-Rie was Kodama’s alias, ” Shoto said. “I visited that planet a few times during the contest. It contains quest portals that lead to OASIS ports of every game Kodama ever worked on, including Ninja Princess. That must be where we need to go. ” “Boom! ” Aech said. “Then let’s make like a tree and get outta here. ” I selected Aech and Shoto’s avatars on my HUD and prepared to teleport all three of us to the planet Phoenix-Rie in Sector Eight. But of course, I couldn’t take us anywhere. Anorak had taken my teleportation powers away from me, along with my other superuser abilities, when he stole the Robes of Anorak from my inventory. My avatar was still maxed out at ninety-ninth-level, but now I was mortal once again, just like any other avatar. And I wasn’t properly equipped. I’d collected plenty of new weapons, magic items, and vehicles over the past three years, but I didn’t lug all of that stuff around with me. Everything was in my old stronghold on Falco, and we didn’t have time to waste making a detour back there so that I could gear up. “Hey, Faisal, ” I said, trying to conceal my embarrassment. “Can you hook me up with one of those Admin rings you gave to everyone else during our first co-owners meeting? ” Faisal smiled and removed a small silver ring from his inventory and then tossed it to me. I caught it and slipped it onto the pinky of my right hand. It appeared in my avatar’s inventory as a Ring of OASIS Administration. It gave me the ability to teleport anywhere in the OASIS for free, and enclosed my avatar in a shield that made me immune to attacks from other OASIS avatars, even in PvP zones. Faisal had offered me one of these Admin rings when he’d given them to Art3mis, Aech, and Shoto, but I’d declined because the Robes of Anorak already gave me those abilities and many more—and I was also showing off for Art3mis. “Thanks, Faisal, ” I said.
“Here, ” Aech said impatiently. She flashed her own admin ring at me, then selected Phoenix-Rie on her own OASIS atlas. “Let me do the honors. ” She placed her right hand on Shoto’s shoulder and her left one on mine, then she uttered the brief incantation required to activate her teleportation spell, and our avatars vanished.
A split second later, we rematerialized on the surface of the planet Phoenix-Rie. It was a bright and beautiful little world, rendered in colorful 8-bit graphics, and its pixelated landscape was a patchwork of different environments that Rieko Kodama had created for a variety of games. The area where Aech, Shoto, and I arrived was modeled after the game Alex Kidd in the Miracle World. But as we began to traverse the planet’s surface, we found ourselves running through the Green Hill Zone from the original Sonic the Hedgehog. Then the landscape quickly changed to resemble environments from the very first Phantasy Star game. I recognized graphical elements from all three planets in the Algol system—in just a few minutes, we sprinted through the forests of Palma, the deserts of Motavia, and the icy plains of Dezoris. We also saw dozens of different nonplayer characters from Kodama’s games roaming around aimlessly, but like most OASIS NPCs, they wouldn’t attack or talk to you unless you attacked or talked to them first, so we just stayed out of their way. Eventually we reached the planet’s equator, where we found a line of game portals positioned along it, stretching to the pixelated horizon in each direction. The portals were arranged in chronological order by the games’ year of release. We found the Ninja Princess portal in less than a minute, positioned between the portals leading to OASIS re-creations of the games Championship Boxing and Black Onyx. Each glowing circular portal had an icon denoting the corresponding videogame’s original packaging hovering just above it, so the Ninja Princess portal had an arcade cabinet icon above it, while the portals to either side of it had Sega MyCards above them. As we approached the Ninja Princess portal, I began to notice a ringing in my ears, which began to increase steadily in volume the closer I got to it. Aech and Shoto didn’t seem to hear it at all, so I decided to check my inventory. That was when I realized the sound was emanating from the First Shard. The icon denoting it on my item list was pulsing in time with the ringing in my ears—as if the shard were calling out to me. Just like that green Kryptonian crystal that called to young Kal-El in Superman: The Movie. In fact, I was pretty sure Halliday had lifted the sound effect I was hearing directly from that film.
When I took the shard out of my inventory to examine it, the ringing stopped, and the inscription on the shard changed before my eyes. Now it read: Ninniku and Zaemon aren’t alone on her roster Once you reclaim her castle, you must face her imposter I showed the new couplet to Shoto and Aech and their eyes lit up. “Ninniku and Zaemon are the two main bad guys in Ninja Princess, ” Aech said. “Kurumi has to defeat both of them to win the game and ‘reclaim her castle. ’ ” “Then ‘face her imposter, ’ ” I recited. “That must be Kazamaru, the male ninja they replaced her with in the Master System port. I guess I’ll have to fight him too. ” I cracked my knuckles. “Couldn’t be too difficult, right? ” “Share your POV feed with us so we can monitor your progress, ” Shoto said. “I’m calling you now audio-only, so Aech and I can feed you tips as you go. Just like old times. Oh, and that reminds me…” Shoto changed out of his formal ninja attire and put on his ornate gold armor and then strapped on his swords. This prompted Aech and me to change into our old gunter attire too. Then Aech threw up a mirror so that the three of us could admire ourselves. “Look at those handsome devils, ” she said, before blasting the mirror to smithereens with a shot from her assault rifle. “Now, let’s do this. ” “OK, amigos, ” I said, accepting Shoto’s audio call on my HUD. “Here goes nothing. ” I bumped fists with both of them at once, then turned around, took a deep breath, and jumped into the Ninja Princess portal.
I wasn’t sure what I was expecting. Maybe that I would find myself in an immersive VR re-creation of Ninja Princess, similar to the OASIS port of Black Tiger I’d encountered during the contest. Except that the rules of the old contest no longer seemed to fit, not after that flashback of Kira’s life I’d experienced when I touched the First Shard. It was impossible for her to have played a role in all this, I knew that. But what I’d experienced had seemed equally impossible. When I stepped through the portal, I didn’t find myself inside a videogame, or in a historical simulation of feudal Japan. Instead, I found myself standing in a place I’d visited once before—years ago, during the contest. Happytime Pizza. The original Happytime Pizza was a small mom-and-pop pizza parlor and video arcade that had existed in Middletown, Ohio, from 1981 to 1989. Halliday had spent countless hours there during his youth, and he’d re-created it in loving detail inside the OASIS, along with the rest of his hometown, on the planet he’d named after it. But during the contest I’d discovered another instance of Happytime Pizza, hidden in the subterranean videogame museum on the planet Archaide. That was where I’d played my perfect game of Pac-Man and earned the extra life quarter that allowed me to survive the detonation of the Cataclyst on Chthonia. Given my previous visits to Happytime Pizza, my surroundings should have felt familiar. But it was the opposite, because this time, I was wearing the ONI. This time, I could smell the tomato sauce and burnt pepperoni grease in the air. I could feel the subtle vibration of the sound system’s speakers through the floorboards, pulsing in time with the bass line as they blasted the song “Obsession” by Animotion. This time, I felt like I was really here, like I’d genuinely traveled back in time to Middletown, Ohio, sometime in the late 1980s.
I was standing just inside the glass double doors that served as Happytime Pizza’s front entrance. Someone had carefully taped sheets of tinfoil over them, to prevent any sunlight from intruding upon the dark neon cave of the game room. I tried to open the doors, but they were locked, apparently from the outside. I peeled back a corner of the foil to peek outside, only to discover that the entire building appeared to be hovering in a pitch-black void. I smoothed the tinfoil back into place, then turned around and did a slow scan of my surroundings. Happytime Pizza was divided into two halves, the game room and the dining room. But actually they were both game rooms, because all of the tables in the dining room were sit-down cocktail videogame cabinets. I took a few steps into the dining room to get a better look, and I could feel the soles of my tennis shoes sticking to the dried soda residue on the checkerboard-pattern linoleum floor with each step I took. There were a couple of NPC pizza chefs back in the kitchen, both tossing dough in the air, and they each waved to me in mid-throw. I waved back, and that was when I noticed my right hand. It wasn’t my right hand at all…. I caught a glimpse of my reflection in the two-way mirror adjacent to the manager’s office. I did an involuntary double take. I was no longer my avatar, Parzival. Now I was Kira Underwood, when she was in her late teens, instantly recognizable from the handful of photographs taken of her during her time in Middletown in the late ’80s. I had her adorable pixie haircut, her giant designer prescription eyeglasses (with clip-on, flip-up mirrored sunglasses), and her trademark acid-washed jean jacket, adorned with countless patches, buttons, and pins. I glanced down and took a quick inventory. I also had Kira’s boobs, and her hips, lips, fingertips—all of it. I even pulled my right sleeve to check the back of my forearm and there it was—Kira’s tiny birthmark. The one that distinctly resembled a map of Iceland. I didn’t just look like her. I was her.
I turned around and walked back toward the game room. As I entered, Rick Springfield’s “Jessie’s Girl” began to play on the new compact disc–powered jukebox standing in the corner—a jukebox that hadn’t been present in the previous iterations of Happytime Pizza I’d visited. It was my first indication that this one was set in a more recent time period than the others—probably somewhere in the fall or winter of 1988 or the spring of ’89, when Kira Underwood had lived in Middletown. About two dozen videogames were packed into the game room, with about a dozen NPCs spread among them. They were all teenage boys in late-’80s attire, each one standing at a different game. They all had their backs to me, and they continued to keep them that way as I walked past them. As I made my way to the back of the game room, I spotted the familiar Defender marquee, with the same handwritten note taped to it that I’d seen on my last visit: Beat the owner’s high score and win a free large pizza! But most of the other games I remembered seeing in the Archaide instance of Happytime Pizza had now been replaced with newer titles. Pac-Man, Galaga, and Dig Dug had been swapped out with Golden Axe, Final Fight—and way at the back, what appeared to be a brand-new Sega Ninja cabinet. “There it is! ” Aech and Shoto shouted. I’d momentarily forgotten that they were monitoring me, and their disembodied voices nearly made me jump out of my skin. “Thanks, amigos, ” I said. “But I saw it too. You’re watching my POV, remember? ” “Right, sorry, ” I heard Aech say. “We’re both just a little anxious is all! ” “I can relate, ” I said, walking over to the Sega Ninja cabinet to size up my opponent. Its illuminated marquee had the word NINJA printed on it in large stylized yellow and orange letters, with the smaller SEGA logo underneath it. But on the monitor, the title appeared as SEGA NINJA. The game’s attract mode cycled between its high-score list, short clips of automated gameplay on different levels, and a brief-but-beautiful piece of 8-bit animation, which showed Princess Kurumi being carried across a bamboo bridge on a palanquin by two masked ninja thugs. In the distance, beyond fields of red roses and forests of cherry-blossom trees, over a broad blue river, you could see the purple-roofed Kanten Castle, perched high in the clouds, atop a gorgeously rendered snowcapped mountain range that filled the distant horizon. Suddenly, Kurumi leaped out of the palanquin, wearing a fancy red Queen Amidala gown. Then, in a puff of ninja smoke, she changed into more battle-ready attire—a red silk kunoichi—and chased after her former captors, presumably to murder them just offscreen.
I took a quarter out of my inventory and dropped it into the left coin slot. Then I removed my clip-on mirror shades and hung them on top of the game’s marquee. This allowed me to use their lenses as rearview mirrors, providing a wide-angle view of everything behind me. This was a trick I’d learned from Art3mis, during one of our early online pseudo-dates on Archaide. She liked to wear mirror shades back then too. When she was still deep in her Molly Millions phase. I glanced at the game’s colorful instruction card, located beneath the Plexiglas bezel that encircled the monitor: Regain the KANTEN CASTLE from the evil hands of the traitor, ZAEMON!! The NINJA group called PUMA is obstructing princess KURUMI’S way!! Defeat their leader, NINNIKU and proceed to the castle!! The instructions featured cartoon renderings of Kurumi, the gun-wielding big boss Zaemon, and his blond-haired underling Ninniku, along with a helpful diagram showing what the game’s three control buttons did. One turned the princess invisible for a few seconds, making her immune to attacks. The second made her throw a knife in the direction she was facing at the moment, and the third made her throw a knife in the forward direction only, toward the top of the screen, allowing the player to fire while moving in another direction. “Umm, Wade? Please tell me you’re not reading the instructions right now, ” Shoto said, sounding deeply amused. “You’ve never played Ninja Princess before, have you? ” Aech asked. I sighed. It sounded like Kira Underwood was the one sighing. “Yes, I have, ” I replied. “But only once or twice. Six or seven years ago. ” “Great, ” Aech muttered. “This should go well. ” “Relax, ” Shoto said. “Sega Ninja is standard run-and-gun fun. I’ll walk you through each of the sixteen levels. Some of them are pretty difficult to clear. But you can handle it. ” “Arigato, Shoto, ” I said, as I slapped the Player One button. “Here goes nothing. ”
I rested my right hand on the joystick and my left over the three control buttons. The game began with a brief animation, showing Princess Kurumi changing out of a fancy silk kimono into her red kunoichi garb, as the poorly translated message PRINCESS’ES ADVENTURE STARTS is typed out above her, one letter at a time. Then a familiar warning appeared in the center of the screen: PLAYER 1 START, followed by a rectangular map of the kingdom showing my current position at the bottom, and the route I would have to follow to reach Kanten Castle. Then the first level or “step” of the game appeared—a sprawling green meadow, covered in patches of colorful flowers and strewn with the occasional tree or giant boulder. My tiny pixelated avatar appeared at the bottom center of the screen, and in that instant I was back in the zone. I wasn’t Kira Morrow, or Parzival, or Wade Watts. The controls became an extension of myself, and I became the vengeful Princess Kurumi, clad in blood-red silk and armed with an infinite supply of throwing knives, intent on reclaiming my stolen kingdom at any cost. Four blue-clad ninjas in black hoods appeared from the top of the screen and charged toward me. While I was dispatching them with my throwing knives, a fifth ninja clad in gray appeared, descending upon me much more quickly. But I took him down, too, just before he struck me with his sword. Then I began to run forward, toward the top of the screen, dispatching more brightly colored ninjas as soon as they scrolled into view. Ninja Princess, aka Sega Ninja, turned out to be much more challenging than I anticipated. But once I got a feel for the controls and the gameplay, I was rockin’ like Dokken—especially when I had Shoto whispering pointers into my ear. “Just touching an enemy doesn’t kill you in this game, ” Shoto said. “They actually have to strike you with their weapon. Ninja Princess was one of the first games to do that. It’s a much better game than Commando, and it was released three months earlier. In fact, I would argue that Ninja Princess is probably the first true run-and-gun game. ” “Unless you count Front Line by Taito, ” Aech said. “Released in ’82. ” “I don’t, ” Shoto replied. “It only has one level that repeats over and over—” “Dude, it’s a game where you have a gun and you run, ” Aech replied. “How do—”
“Can you guys debate this subject later, please? ” I interjected. “On your own time? ”
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